Landscape Photography the USA
November 2025
In the past two years, I've visited 17 U.S. National Parks and some of the country's most impressive cities. You can find a curated collection of my favorite shots in the photo gallery.
… a software engineer and IT architect based near Zurich, Switzerland. I enjoy tackling hard problems, experimenting with new technologies, and building things: from enterprise integration platforms to 3D renderers and games.
Professionally, I design software systems, shape developer experiences, automate business processes, and architect integrations for large Swiss enterprises, with a growing focus on AI-assisted development. Outside of work, my passions span photography, filmmaking, game design, and computer graphics.
Browse my portfolio below, check out my resume, or head to the blog for personal updates.
| Architecture | Integration Architecture, Cloud-Native Systems, Developer Experience (DevEx), API Design |
| AI & Data | AI-driven Development, Chat & LLM integration, Azure AI Foundry, Python, SQL, NoSQL |
| Cloud & Infra | Microsoft Azure, Kubernetes, OpenShift, Docker, Helm, ArgoCD (GitOps) |
| Backend | Java (Spring Boot, Quarkus), TypeScript (Node.js), Camunda (BPMN/BPEL) |
| Frontend | Angular, React, Next.js, HTML5/CSS3 |
| Graphics | C++, C# (Unity), Computer Graphics and AR/VR |
| Languages | German (native), English (fluent) |
ipt Innovation Process Technology · Nov 2023 – present
ipt Innovation Process Technology · Nov 2020 – Nov 2023
ipt Innovation Process Technology · Oct 2018 – Nov 2020
ETH Game Technology Center and Disney Research · Jun 2018 – Oct 2018
e-switch Solutions AG · Jun 2014 – Sep 2014 and Jun 2015 – Oct 2015
Association for Computing Machinery (ACM), 2021
11th International Conference on Game and Entertainment Technologies, 2018
Eurographics, 2017
University of Zurich · Feb 2016 – Jul 2018
ETH Zurich · Feb 2016 – Jul 2018
University of Zurich · Aug 2012 – Feb 2016
November 2025
In the past two years, I've visited 17 U.S. National Parks and some of the country's most impressive cities. You can find a curated collection of my favorite shots in the photo gallery.
March 2023
It's difficult to make the right choice of furniture without actually placing the individual pieces in the apartment. Maps and visualizations help, but nothing compares to the feeling of walking around in a fully furnished space. So I did just that ... but in VR. I turned on Unreal Engine 5 and got to work. After only a few hours I was already standing in my future apartment, sat at my virtual desk, and looked out of the window. The furniture placement works great, now I just need to model the actual furniture I'd like to buy ...
February 2023
Today I had the pleasure to lead a full-day workshop on the metaverse at ipt AG. We explored technologies and had discussions about use cases, the current market situation, and opportunities. The highlight, however, was getting hands-on with the Metaverse in Horizon Workrooms and taking our notes on the virtual blackboard. See more in this LinkedIn Post.
June 2022
I had the great opportunity to spend two months at SLF in Davos collecting field data in the snow, implementing containerized web services in C++, developing CI/CD pipelines, and designing websites for documentation.
October 2021
Both the development and integration of services are becoming increasingly agile and decentralized. To prevent errors and incompatibilities, an automated approach to testing is essential. Read more in my blog on ipt.ch.
September 2021
After a few years of working with Kubernetes on the job, I have finally decided to get certified. I am now a "Certified Kubernetes Application Developer" and I'm looking forward to many more years of easily deploying and maintaining my software using Kubernetes.
February 2021
Our paper "Real-Time Capture of Holistic Tangible Interactions" by Virag Varga et al. was published in the "Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction".
May 2020
Today, I received the certification "Certified Professional for Software Architecture" from iSAQB.
October 2019
Every year in the fall season, I visit relatives in the beautiful mountain valley of Lötschental in the canton of Valais in Switzerland. In the context of this year's redesign of my website, I added some of the most stunning impressions of the valley and its surrounding mountains to the mountains section of my photo gallery.
June 2019
In the past few months, I had the opportunity to deepen my knowledge about data engineering and to gain proficiency with products and workflows to process data in the Google Cloud. Today, I'm happy to announce that I received the certification "Google Cloud Platform Certified: Professional Data Engineer" as a reward for my efforts.
October 2018 to present
In October 2018, I joined Innovation Process Technology AG as a consultant. At my first customer, a large Swiss financial institute, I already took full responsibility for the automation of the digital customer onboarding process.
In my second mandate, I was part of a team operating the Red Hat Single Sign-On platform. The platform was vital for the customer as both employees and ticket machines relied on it.
More recently, I have joined a large Swiss health insurer to establish a new distributed integration platform based on Red Hat Fuse, Apache Camel, and OpenShift.
June to October 2018
After finishing my master's thesis, I had the opportunity to stay at the ETH Game Technology Center for another exciting project. In collaboration with Disney Research, I was part of the development of a paper about enhancing augmented reality (AR) experiences using body channel communication. My responsibility was the development of AR applications demonstrating the capabilities of the technology being developed at Disney Research. I implemented the applications using Unity and Vuforia running on both Android and Microsoft HoloLens.
18.07.2018
Today, I graduated summa cum laude from the University of Zurich with an MSc in Informatics (computer science). During my time at the university, I focused on computer graphics and web technologies as well as on cloud computing and data science. To further deepen my knowledge in these areas, I visited classes at ETH Zurich, where I also wrote my master's thesis "Campus Explorer: Facilitating Student Communities through Gaming".
20.07.2018
After completing my master's thesis on facilitating student communities through gaming, I had the opportunity to write a paper about the topic. My paper titled "Campus Explorer: Facilitating Student Communities through Gaming" was accepted at this year's IADIS Game and Entertainment Technologies conference. It is available in the IADIS digital library.
21.03.2017
My paper "bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum" was presented at Eurographics 2017 as part of the Education Program.
23.12.2016
In the context of the computer graphics lecture at ETH Zurich, I implemented a path tracer (based on the Nori framework). To demonstrate the features we implemented during the semester, a contest was held among the about 50 students taking the lecture. This year's theme was "Once Upon a Time" and my render, showing a hand-modeled ruin in front of a forest, was ranked second.
Click here to the contest page at ETH.
31.05.2016
Our game "A Drone in the Dark" won this year's audience award at the ETH Game Lab. The prize was sponsored by Microsoft and consisted of an Xbox One including four controllers. Many thanks!
Click here for a screenshot of the post on the Microsoft Developer Facebook page (the original post is not online anymore).
30.04.2014
I just released my newest short movie "Feuerregen" about a young man who gets lost in his fantasies.
30.04.2014
My short movie "Trabant B12" was nominated at the Academy Shorts short film festival this year. I'm looking forward to seeing it on the big screen!
12.12.2013
After five teaser episodes, my short movie "Trabant B12" is finally available on YouTube.
02.05.2013
My short "Schneckentempo" will be presented at this year's Academy Shorts in Fribourg.
12.10.2012
The first episode "Prologue" was nominated for the Camgaroo Award 2012!
Additionally, the episode received a nomination for the AFF-Award 2012 from the "Amateurfilm Forum" community.
18.08.2012
In the B12 browser game, you can take control of the spaceship Mayflower and try to reach the moon B12. But pay attention to the schedule and your fuel reserves!
Update: Unfortunately, the Unity Web Player does not work anymore in modern browsers.
12.08.2012
The first teaser episode is now online!
The human race is soon to be extinct and the only way to preserve our heritage is to discover new planets. Yet it is still impossible to travel at light speed and no living being could ever arrive at the only place suitable for humans to survive and within reach for a spacecraft.
Therefore, scientists send the human genome on its long journey to a small moon called “B12”, where people are born and raised by machines. Yet life on B12 is not what they expected it to be ...
10.04.2011
For my history class, I created a small history museum about the most important events of the 20th century. This way, students can explore history in a gaming context making it more fun and interesting at the same time.
12.11.2010
In the context of my final project for school, I just finished "Schneckentempo". It is a short film about a biker who is diagnosed with a fatal illness.
Feuerregen is a short movie I made in 2014. It portrays a young man who gets lost in his fantasies. When his best friend rejects his advances, he draws dangerous conclusions about her uncle.
The short is available in German only.
Through the footage of surveillance cameras, we follow the lives of two young men inhabiting a colony on the moon "B12". They were conceived by artificial insemination and grew up closely monitored by an AI they call "mother".
After one of the men discovers strangely glowing creatures floating in the air, he begins to develop a fascination for the moon and its inhabitants. Soon afterward his desire for freedom grows stronger and stronger ...
Schneckentempo ("snail pace") is a short movie I made as a school project in 2010. It portrays a passionate biker who is diagnosed with an incurable disease. The title "Schneckentempo" refers to the slow progression of the protagonist's illness on the one hand and him having to slow down as a biker on the other hand.
The short is available in German only.
In the context of my master's thesis at ETH Zurich, I implemented Campus Explorer. Campus Explorer is a prototype game that allows evaluating a set of suitable core game mechanics, social features and reward systems to motivate students to explore their university and meet other students.
Based on my thesis, I wrote a paper that got accepted at the IADIS Game and Entertainment Technologies conference 2018.
Download the thesis: click here
Download the paper: click here
A Drone in the Dark is our contribution to the Game Programming Laboratory at ETH Zurich in 2016 and is the winner of the audience award sponsored by Microsoft.
More information, reports and the game itself can be found on the ETH website.
Click here for a screenshot of the post on the Microsoft Developer Facebook page (the original post is not online anymore).
The Basic Renderer (bRenderer) is a cross-platform educational framework written in C++ and suited to teach basic knowledge in computer graphics.
My paper "bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum" was accepted at Eurographics 2017 as part of the Education Program.
In the context of a school project, I created an interactive 3D history museum using the Unity engine. It consists of four rooms with each being dedicated to a historic event of the 20th century.
Visitors can test their newly gained knowledge in a quiz in the main hall of the museum.