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bool | bRenderer::loadConfigFile (const std::string &fileName) |
| Loads a JSON file containing configurations. More...
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vmml::Vector3f | bRenderer::DEFAULT_AMBIENT_COLOR () |
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std::string | bRenderer::LOG_MODE_INFO () |
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std::string | bRenderer::LOG_MODE_WARNING () |
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std::string | bRenderer::LOG_MODE_ERROR () |
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std::string | bRenderer::LOG_MODE_SYSTEM () |
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GLint | bRenderer::DEFAULT_VIEW_WIDTH () |
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GLint | bRenderer::DEFAULT_VIEW_HEIGHT () |
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std::string | bRenderer::DEFAULT_WINDOW_TITLE () |
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std::string | bRenderer::DEFAULT_FILE_PATH () |
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std::string | bRenderer::DEFAULT_GROUP_NAME () |
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std::string | bRenderer::SHADER_VERSION_MACRO () |
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std::string | bRenderer::SHADER_MAX_LIGHTS_MACRO () |
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std::string | bRenderer::DEFAULT_SHADER_VERSION_DESKTOP () |
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std::string | bRenderer::DEFAULT_SHADER_VERSION_ES () |
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GLuint | bRenderer::DEFAULT_SHADER_MAX_LIGHTS () |
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std::string | bRenderer::DEFAULT_FRAGMENT_SHADER_FILENAME_EXTENSION () |
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std::string | bRenderer::DEFAULT_VERTEX_SHADER_FILENAME_EXTENSION () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_DIFFUSE_MAP () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_SPECULAR_MAP () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_NORMAL_MAP () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_CUBE_MAP () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_SPHERE_MAP () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_CHARACTER_MAP () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_NORMAL_MATRIX () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_MODEL_MATRIX () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_VIEW_MATRIX () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_MODEL_VIEW_MATRIX () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_INVERSE_VIEW_MATRIX () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_PROJECTION_MATRIX () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_NUMBER_OF_LIGHTS () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_LIGHT_POSITION_VIEW_SPACE () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_DIFFUSE_LIGHT_COLOR () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_SPECULAR_LIGHT_COLOR () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_LIGHT_INTENSITY () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_LIGHT_ATTENUATION () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_LIGHT_RADIUS () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_AMBIENT_COLOR () |
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std::string | bRenderer::DEFAULT_SHADER_UNIFORM_TRANSPARENCY () |
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std::string | bRenderer::DEFAULT_SHADER_ATTRIBUTE_POSITION () |
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std::string | bRenderer::DEFAULT_SHADER_ATTRIBUTE_NORMAL () |
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std::string | bRenderer::DEFAULT_SHADER_ATTRIBUTE_TANGENT () |
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std::string | bRenderer::DEFAULT_SHADER_ATTRIBUTE_BITANGENT () |
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std::string | bRenderer::DEFAULT_SHADER_ATTRIBUTE_TEXCOORD () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_NEWMTL () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_AMBIENT_COLOR () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_DIFFUSE_COLOR () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_SPECULAR_COLOR () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_TRANSMISSION_FILTER () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_SPECULAR_EXPONENT () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_OPTICAL_DENSITY () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_ILLUMINATION_MODEL () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_DIFFUSE_MAP () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_SPECULAR_MAP () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_NORMAL_MAP () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_DISSOLVE () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_REFLECTION () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_REFLECTION_TYPE () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_REFLECTION_TYPE_CUBE_TOP () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_REFLECTION_TYPE_CUBE_BOTTOM () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_REFLECTION_TYPE_CUBE_FRONT () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_REFLECTION_TYPE_CUBE_BACK () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_REFLECTION_TYPE_CUBE_LEFT () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_REFLECTION_TYPE_CUBE_RIGHT () |
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std::string | bRenderer::WAVEFRONT_MATERIAL_REFLECTION_TYPE_SPHERE () |
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GLfloat | bRenderer::DEFAULT_FIELD_OF_VIEW () |
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GLfloat | bRenderer::DEFAULT_ASPECT_RATIO () |
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GLfloat | bRenderer::DEFAULT_NEAR_CLIPPING_PLANE () |
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GLfloat | bRenderer::DEFAULT_FAR_CLIPPING_PLANE () |
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vmml::Vector3f | bRenderer::DEFAULT_CAMERA_POSITION () |
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vmml::Vector3f | bRenderer::DEFAULT_CAMERA_ROTATION_AXES () |
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vmml::Vector4f | bRenderer::DEFAULT_LIGHT_POSITION () |
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vmml::Vector3f | bRenderer::DEFAULT_LIGHT_COLOR () |
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GLfloat | bRenderer::DEFAULT_LIGHT_INTENSITY () |
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GLfloat | bRenderer::DEFAULT_LIGHT_ATTENUATION () |
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GLfloat | bRenderer::DEFAULT_LIGHT_RADIUS () |
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GLuint | bRenderer::FONT_MAX_PIXEL_SIZE () |
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