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Basic Renderer
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This is the complete list of members for Camera, including all inherited members.
| Camera() | Camera | |
| Camera(GLfloat fov, GLfloat aspect, GLfloat near, GLfloat far) | Camera | |
| Camera(const vmml::Vector3f &position, const vmml::Vector3f &rotationAxes) | Camera | |
| Camera(const vmml::Vector3f &position, const vmml::Vector3f &rotationAxes, GLfloat fov, GLfloat aspect, GLfloat near, GLfloat far) | Camera | |
| createPerspective(GLfloat fov, GLfloat aspect, GLfloat near, GLfloat far) | Camera | static |
| getForward() | Camera | virtual |
| getInverseRotation() | Camera | virtual |
| getInverseRotationX() | Camera | virtual |
| getInverseRotationY() | Camera | virtual |
| getInverseRotationZ() | Camera | virtual |
| getInverseViewMatrix() | Camera | virtual |
| getPosition() | Camera | inline |
| getProjectionMatrix() | Camera | virtual |
| getRight() | Camera | virtual |
| getRotation() | Camera | virtual |
| getUp() | Camera | virtual |
| getViewMatrix() | Camera | virtual |
| lookAt(const vmml::Vector3f &eye, const vmml::Vector3f &target, const vmml::Vector3f &up) | Camera | static |
| moveCameraForward(GLfloat camSpeed) | Camera | virtual |
| moveCameraSideward(GLfloat camSpeed) | Camera | virtual |
| moveCameraUpward(GLfloat camSpeed) | Camera | virtual |
| resetCamera() | Camera | virtual |
| rotateCamera(GLfloat rotationX, GLfloat rotationY, GLfloat rotationZ) | Camera | virtual |
| setAspectRatio(GLfloat aspect) | Camera | inline |
| setFarClippingPlane(GLfloat far) | Camera | inline |
| setFieldOfView(GLfloat fov) | Camera | inline |
| setNearClippingPlane(GLfloat near) | Camera | inline |
| setPosition(const vmml::Vector3f &position) | Camera | inline |
| setRotation(const vmml::Vector3f &rotationAxes) | Camera | inline |
| ~Camera() | Camera | inlinevirtual |