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Basic Renderer
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This is the complete list of members for RenderQueue, including all inherited members.
| clear() | RenderQueue | virtual |
| draw(GLenum mode=GL_TRIANGLES) override | RenderQueue | virtual |
| drawInstance(const std::string &instanceName, GLenum mode) override | RenderQueue | inlinevirtual |
| RenderCallsOpaque typedef | RenderQueue | |
| RenderCallsTransparent typedef | RenderQueue | |
| RenderQueue() | RenderQueue | inline |
| submitToRenderQueue(GLuint programID, const std::string &materialName, const std::string &drawableName, const std::string &instanceName, DrawablePtr drawable, GLfloat distanceToCamera=0.0, bool isTransparent=false, GLenum blendSfactor=GL_SRC_ALPHA, GLenum blendDfactor=GL_ONE_MINUS_SRC_ALPHA) | RenderQueue | virtual |
| ~IDrawable() | IDrawable | inlinevirtual |
| ~RenderQueue() | RenderQueue | inlinevirtual |