#include <ShaderDataGenerator.h>
| bool ShaderGeneratorSettings::ambientColor |
| bool ShaderGeneratorSettings::ambientLighting |
| bool ShaderGeneratorSettings::diffuseColor |
| bool ShaderGeneratorSettings::diffuseLighting |
| bool ShaderGeneratorSettings::diffuseMap |
| bool ShaderGeneratorSettings::isText |
| GLuint ShaderGeneratorSettings::maxLights |
| bool ShaderGeneratorSettings::normalMap |
| bool ShaderGeneratorSettings::specularColor |
| bool ShaderGeneratorSettings::specularLighting |
| bool ShaderGeneratorSettings::specularMap |
| bool ShaderGeneratorSettings::transparencyValue |
| bool ShaderGeneratorSettings::variableNumberOfLights |